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— About the studio

About

We make mobile and desktop apps and browser extensions. Small team, independent, remote-first. We ship the things we'd want on our own phones, desktops and browsers — and nothing else.

/ Manifesto

01

Ship carefully

We believe the default rhythm of modern mobile — constant releases, half-finished features, A/B-tested everything — is tiring for users and corrosive for teams. We ship when the work is done, not when the sprint says so. Sometimes that means a week, sometimes a quarter. Either way the update lands and it feels finished.

02

Privacy by design

We collect only what an app genuinely needs to work. Whatever that is — analytics, ads, sync servers — is disclosed in the store privacy label and in the app's Privacy Policy before you install. No hidden collection, no behavioural profiles sold on to data brokers.

03

Fair pricing

Some of our apps are one-time purchases. Some are free with optional subscriptions. Some are ad-supported. Whichever model fits the product, it is shown clearly on the store listing — no hidden fees, no surprise auto-renewals, no dark patterns.

04

Small on purpose

We stay small. Small enough that the person who wrote the code is the person who reads your email about the bug in the code. There's no support tier, no escalation ladder. There's one inbox, and we read it.

/ Studio

01
Founder & Product

Andrii Matiushev

Founded Zydeno in 2026 after a decade of building software for other people's companies. Decides what we ship and, more importantly, what we don't. Believes most apps would be better with half the features.

  • Product strategy
  • App Store Connect
  • Google Play Console
  • Microsoft Partner Center
  • Chrome Web Store
  • Pricing
02
Design Lead

Daria Kovalenko

Owns the visual language of every Zydeno app. Type nerd, motion minimalist. Five years in print and editorial design before screens — it shows in the typography. Approves no interface that just works if it could also feel right.

  • Figma
  • Typography
  • Design systems
  • Apple HIG
  • Material 3
  • Fluent 2
03
Motion & Interaction

Bohdan Lysenko

Spent six years animating motion graphics for ad agencies before switching to product. Every spring, every tap, every transition in a Zydeno app passes through his hands. Believes a 240ms easing curve is the difference between a tool and a toy.

  • After Effects
  • Rive
  • Lottie
  • Core Animation
  • Compose animation
  • Web Animations
04
iOS & macOS Lead

Maksym Lytvyn

Native iOS since iOS 5. Allergic to SwiftUI hype, ships Swift that boots in under a second on a five-year-old iPhone. Reads release notes for fun. Owns the architecture of every iOS app we put out and reviews every pull request that touches the runtime.

  • Swift
  • UIKit
  • AppKit
  • Mac Catalyst
  • StoreKit 2
  • Instruments
05
Senior iOS Engineer

Artem Tkachuk

Eight years writing Swift, two in Objective-C before that. Goes deep on Core Data migrations, background tasks, and the parts of UIKit that StackOverflow gave up on. Carries the second on-call pager for production crashes and prefers it to feature work.

  • Swift
  • Core Data
  • CloudKit
  • Background tasks
  • WidgetKit
  • App Intents
06
iOS Engineer

Iryna Sokolova

Joined after two years building enterprise iOS components at a design-tools studio. Lives in SwiftUI when it makes sense, drops to UIKit when it doesn’t. Owns most of our shared UI components library — the small, opinionated parts every app reuses so the next release feels familiar from minute one.

  • SwiftUI
  • UIKit
  • Accessibility
  • Dynamic Type
  • Swift Packages
  • Snapshot tests
07
Android & Windows

Vitalii Pavlenko

Kotlin maximalist. Cares more about cold-start time and battery draw than feature count. Treats every kilobyte like rent. Handles the Android ports and, lately, the Windows builds — for the apps that earn one.

  • Kotlin
  • Jetpack Compose
  • Room
  • Play Billing
  • WebView2
  • MSIX
08
Backend, Web & Extensions

Oleh Voronov

Everything users never see: sync, offline-first storage, the boring parts that make the app feel magic. Runs our infra solo, builds our Chrome, Edge and Firefox extensions, and prefers it that way.

  • TypeScript
  • Chrome Extensions (MV3)
  • Edge Add-ons
  • Node.js
  • SQLite
  • Cloudflare
09
Quality & Release

Sofia Bondarenko

The last person to touch every build before it ships. Owns the QA pass and the discipline of saying not yet. Maintains the regression suite that lets the team move quickly without breaking the apps already on people’s home screens.

  • XCTest
  • Espresso
  • Playwright
  • TestFlight
  • Play testing tracks
  • Store certification

We hire slowly. We disagree often. We ship anyway.

/ What we build with

iPhone, iPad & Mac

  • Swift
  • UIKit
  • SwiftUI
  • AppKit
  • StoreKit 2
  • WidgetKit

Android

  • Kotlin
  • Jetpack Compose
  • Room
  • WorkManager
  • Play Billing

Windows

  • WebView2
  • MSIX
  • Fluent 2
  • Microsoft Store

Chrome, Edge & Firefox

  • Manifest V3
  • TypeScript
  • WebExtensions
  • Edge Add-ons
  • Firefox Add-ons

/ How we work

WEEK 1–2

Shape the idea

Sketches, user flows, blunt arguments about whether the thing should even exist. If it survives this stage, it has earned the right to be built.

WEEK 3–5

Build the bones

Real code on real devices. No mockups, no pretend data. If it feels bad at this stage, it will feel bad at ship stage — we fix it here or we kill it.

WEEK 6

Polish & ship

Micro-interactions, copy edits, accessibility pass, the 200 little details that separate working software from good software. Then it goes out.

WEEK 7+

Listen

Every bug report and feature request gets read. Not every one gets built. The ones that do, land in the next cycle — not the next hotfix.

/ The fine print

Founded
2026
Team size
Small on purpose
HQ
Remote-first
Platforms
iOS · Android · Windows · macOS · Chrome · Edge
Investors
Zero. Self-funded.
Business model
Mixed: free, paid, subscriptions
Data collection
Disclosed per app
Contact
[email protected]

// WORKING TOGETHER

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Get in touch.

[email protected]